4 [AddComponentMenu("EZ Object Pools/Pooled Objects/Timed Disable")]
5 public class TimedDisable
: PooledObject
8 public float DisableTime
;
17 timer
+= Time
.deltaTime
;
19 if (timer
> DisableTime
)
21 transform
.parent
= ParentPool
.transform
;
22 gameObject
.SetActive(false);